Description
Unknown Worlds is seeking an experienced programmer to lead the core technology effort on our next game in the Subnautica universe. You will be leading a team of 3-4 engineers working in a wide range of engine technologies like World Partition, Multiplayer, Graphics and Streaming. Key responsibilities include profiling, optimization, modifying engine code and driving architecture development for foundational game systems.
\n- Develop and maintain core technology systems built on Unreal Engine.
- Mentor team members on best practices and push the boundaries of what is possible with Unreal Technology.
- Collaborate with engineers and the other disciplines to problem solve and meet creative goals within the technical constraints of the project.
- Develop architectural plans and direct the vision for various engine systems, ensuring they meet the expected functionality and performance standards.
- Develop and implement solutions to address the challenges of game performance and scale posed by large open-world games.
- Shipped Unreal Engine games across multiple platforms.
- Expert level C++ knowledge.
- Deep knowledge of Unreal Engine.
- Strong system architecture skills.
- Experience with current-gen console development in Unreal Engine.
- Knowledge of networking, rendering and profiling.
- At least 8 years of professional experience as a programmer within the games industry.
- Experience mentoring and managing a small team of capable developers.
- Experience with live service game development.
- Experience with automated build systems and unit test frameworks.
- Experience with graphics programming.