Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
This position can be Tel Aviv-based or fully remote within CET +/-2h.
Team
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
Voodoo is creating a small experimentation team with a big mission: find the next best way to entertain the world by taking our best hits to a new level.
You will join a team that is growing but still small, composed of veterans from the industry, where you will participate in every aspect of development, from ideation to testing the casual games in the market.
You will be joining one of our Live Studios, working on Coffee Pack on a part-time basis.
We are looking for a Level Design QA Engineer with a good understanding of the hybrid casual/sort puzzle mobile game market to help the Coffee Pack level design team deliver fun, innovative, and well balanced levels at a fast pace. You will assist the level design team in raising the standard for the game’s levels, ensuring quality and speed of level production.
- Conduct thorough playtesting and quality assurance (QA) of Coffee Pack levels before they go live, identifying any bugs, inconsistencies, or areas for improvement.
- Provide detailed feedback on the overall level experience, including engagement, pacing, and difficulty balance, to ensure levels are both challenging and enjoyable for players.
- Monitor and document the level design process at a granular level, tracking adjustments, player behavior trends, and iterative improvements to enhance the gameplay experience.
- A curious mindset passionate about games and what makes a game fun
- Entry level knowledge of gameplay mechanics and level design in the mobile puzzle space
- Good sense of gameplay experience and special attention to details
- A meticulous, organized, and inquisitive nature
- Speak and write English
- Best-in-class compensation
- Other benefits according to the country you reside